![]() One point worth noting: keyboard and gamepad triggers can be dragged from object to artboard or artboard to artboard - so it doesn't have to be at an artboard level. Set before by clicking the Escape key to actually tag that with that keyboard command. I'll bring up the camera once again and notice I could decide that just typing the number three would dismiss that email window. If I come in and select that I can then click in the key area and enter Move down a bit more so that I can see the lower part of this initial artboard and then click to isolate the wire that I've drawn between the two there, notice in the trigger drop-down in addition to tap, drag time and voice, I have keys and gamepad. So for example to compose an email, if I click here you can see I have a tap gesture that auto animates to that next artboard. What you can see is they have all the traditional tap and drag gestures that have been defined, but two additional wires to simulate the keyboard commands. In this first artboard I'll come in and select all of the wires. Here in Adobe XD I'm gonna switch over to prototype mode and let's zoom on in a bit more tightly so that you can see what I've got going on. Let's look at how I went about adding these additional keyboard commands into the prototype. So if I type Command + N I can simulate that new email and then, just hittingĮscape on the keyboard, dismissing that new email window. I'll click the Up Arrow to advance back to where I had started and then type L to expand that left menu out one more time. From there I can hit the Down Arrow to advance to the second in third email. When I come to the keyboard now I can just come in and type the letter L to actually simulate hiding that left menu. I'm gonna go ahead and turn on a camera here, so you can see my In addition to the traditional trigger types, I've gone in and also added keyboard command combinations that I'd like to test. I can click to move back up again and once again click the menu to expand it back out. It's using Auto-Animate to transition to another artboard.įrom there I can click in the second and third email to simulate paging through those emails. So if, for example, I wanted to simulate closing out this left menu, I can click to close out the menu. When I bring up the desktop preview, what you can see is I have all the usual ways to interact with the prototype. I want to confirm some shortcut keys with customers and some usability studies before I sign off on the interface design. Let's take this desktop mail application for an example. With the latest version of Adobe XD, we're taking this power even further by enabling keyboard shortcuts and gamepad triggers to simulate native desktop applications and gaming consoles. XD can be used to simulate interactions with touch screen kiosks or voice-enabled devices like an Amazon echo. Select a layer on canvas or in the layers panel and use this shortcut to focus on the selected element. This Zoom hotkey is a designer’s best friend, and allows a selected element to be fit into view with the click of a button. Like the previous hotkey, this one zooms a selection to 2x the size, allowing it to be inspected in finer detail for high resolution displays. How this appears will differ for each device, but is a great tool for showing the true-to-life size of the design. With a selection made on canvas, using the Zoom to 100% hotkey will zoom that selection to 100% of its pixel size. This is a handy hotkey if you’re lost on the canvas and need to quickly get back to the design content. The Zoom to fit all shortcut zooms the canvas so that all assets included in the document are visible in the viewport. To use this tool, hit Z on the keyboard and drag around the desired zoom area. The Zoom tool provides granular zoom control, zooming to fit on the highlighted area. Adobe XD provides several keyboard shortcuts for zooming onto selections and focusing content into view on canvas. Being able to find what you’re looking for quickly on the XD canvas can help to accelerate your workflow.
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